At last year's WWDC 2021 RealityKit 2.0 got new changes to make programming with Entity Component System (ECS) easier and simpler! The current RealityKit ECS code seems too cumbersome and hard to program. Will ease of programming with ECS be a focus in the future?
While we don’t discuss specific future plans, we always want to make RealityKit as easy to use for everyone as we can.
We’d ask you to post your issues and/or suggestions to Bug Reporting
I’d love to find out more about what you find too cumbersome. Thanks!