QuickLook is currently very dark (much darker than would be expected). Clients are complaining about washed-out colors, and we need to overcorrect via emission (not ideal, breaks dark rooms). (Easy to test: make a pure white material and display it in QuickLook in a bright room, it will never get white.) Are there plans to fix this?
Great question - and we have good news for you 🙂
We are releasing new lighting to AR Quick Look which is brighter with enhanced contrast and improved shape definition to make your assets look even better.
Please check tomorrow's session - Explore USD tools and rendering - with examples and how to implement it!