QuickLook is currently very dark (much darker than would be expected). Clients are complaining about washed-out colors, and we need to overcorrect via emission (not ideal, breaks dark rooms). (Easy to test: make a pure white material and display it in QuickLook in a bright room, it will never get white.) Are there plans to fix this?

Great question - and we have good news for you 🙂

We are releasing new lighting to AR Quick Look which is brighter with enhanced contrast and improved shape definition to make your assets look even better.

Please check tomorrow's session - Explore USD tools and rendering - with examples and how to implement it!

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