Is it possible to control audio media in USDZ (i.e. pause, skip, load new audio file) with a scene / behavior (using Reality Composer or other tool)?
Currently Reality Composer does not support this. This sounds like a great feature request and we would appreciate if you can file feedback through Feedback Assistant.
If you are willing to jump into codeā¦
You can use the AudioPlaybackController
returned from the playAudio API to play, pause, etc. You can also use AudioFileResource
to to add / replace audio on entities.