Does ARKit track which version of USDZ Is in use? I’m interested in using tools from multiple providers in my pipeline and I want to verify the format is consistent through workflow.
ARKit itself has no notion of rendered content. Content (USDZ) is commonly handled by the rendering engine on top of ARKit like RealityKit, SceneKit, Metal, etc.
In order to learn more about USDZ and how to efficiently use it we recommend this talk.