Is there any chance you will add support for at least 4 channels no-copy buffers?
One way is to stack each channel on height axis and use that big pixel buffer as a backing of
// size = (width, height * 4) // format = kCVPixelFormatType_OneComponent16Half let backingPixelBuffer = ... let multiArray = MLMultiArray(pixelBuffer: backingPixelBuffer, shape: [4, height, width])
This won’t work if your image representation is so called “packed” format, where each channel is interleaved in the frame buffer. We appreciate your feedback assistant report with a use case if that’s what you are looking for.